Posts Tagged ‘Lena Waithe’

Spielberg’s action-packed adaptation ‘Ready Player One’ verges on making a digital silk purse out of primarily 1980s pop culture

April 2, 2018

By Matthew E. Milliken
MEMwrites.wordpress.com
April 2, 2018

There are moments during Steven Spielberg’s entertaining new feature, Ready Player One, when I marveled that the man who is arguably cinema’s greatest living director had the audacity to make a movie that was entirely computer-generated.

That’s not actually the case, of course: Only about two-thirds of the film takes place in the Oasis, an expansive virtual-reality realm that allows the populace of an overcrowded, under-resourced Earth to escape from the dismal reality around them. But it’s the virtual-reality sequences of the movie, based on the 2011 best-seller by Ernest Cline, where Spielberg and his team unleash their creativity. During the set pieces — a no-holds-barred road race through a simulated New York City, a paramilitary raid in a digital nightclub with a zero-gravity dance area and a battle royale outside a fantasy castle on “Planet Doom” — Spielberg packs every square inch with dynamic digital creations and pop-culture references. A team of experts in science fiction, comic books, anime, television and other pop-culture subgenres might need to work around the clock for a year to identify and annotate all the references that have been stuffed into the movie, often for just a fraction of a second.

It’s to the credit of Spielberg and his screenwriters, Cline and Zak Penn (The Last Action Hero, The Avengers and other comic-book movies) that the characters and story don’t get lost amid all the visual turmoil. The protagonist is 20-something Ohio native Wade Watts (Tye Sheridan, who played Cyclops in X-Men: Apocalypse), whose Oasis “avatar” is an anime-style loner named Parzival. Watts is a devotee of the late James Halliday, an introverted computer scientist. The nerdy Halliday (Mark Rylance) made his fortune and fame by creating and launching the immersive, addictive Ontologically Anthropocentric Sensory Immersive Simulation (Oasis for short) in the 2020s, right as the real world was beginning to fall apart.

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