Posts Tagged ‘Ernest Cline’

Can a movie adaptation be better than the book? In the case of Ernest Cline’s 2011 tale ‘Ready Player One,’ that argument can be made

December 28, 2018

By Matthew E. Milliken
MEMwrites.wordpress.com
Dec. 28, 2018

This spring, when I watched Steven Spielberg’s Ready Player One, I had yet to read the 2011 debut novel by Ernest Cline on which the movie was based. I recently did so, and I’m here to tell you that the book is… OK.

I can see why Spielberg would have wanted to adapt the tale for the big screen. The man at the center of Ready Player One, the late computer programmer James Halliday, harbored “an extreme fixation on the 1980s, the decade during which he’d been a teenager.”

That was, of course, the period when Spielberg was arguably at the peak of his cultural influence. E.T., the Extra-Terrestrial, which Business Insider ranked as Spielberg’s second-biggest box-office hit, premiered in 1982. Raiders of the Lost Ark and its first two sequels came out in 1981, 1984 and 1989, respectively; all three are top-10 earners on Business Insider’s list. The Color Purple, slotted 12th by BI, was released in 1985.

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Spielberg’s action-packed adaptation ‘Ready Player One’ verges on making a digital silk purse out of primarily 1980s pop culture

April 2, 2018

By Matthew E. Milliken
MEMwrites.wordpress.com
April 2, 2018

There are moments during Steven Spielberg’s entertaining new feature, Ready Player One, when I marveled that the man who is arguably cinema’s greatest living director had the audacity to make a movie that was entirely computer-generated.

That’s not actually the case, of course: Only about two-thirds of the film takes place in the Oasis, an expansive virtual-reality realm that allows the populace of an overcrowded, under-resourced Earth to escape from the dismal reality around them. But it’s the virtual-reality sequences of the movie, based on the 2011 best-seller by Ernest Cline, where Spielberg and his team unleash their creativity. During the set pieces — a no-holds-barred road race through a simulated New York City, a paramilitary raid in a digital nightclub with a zero-gravity dance area and a battle royale outside a fantasy castle on “Planet Doom” — Spielberg packs every square inch with dynamic digital creations and pop-culture references. A team of experts in science fiction, comic books, anime, television and other pop-culture subgenres might need to work around the clock for a year to identify and annotate all the references that have been stuffed into the movie, often for just a fraction of a second.

It’s to the credit of Spielberg and his screenwriters, Cline and Zak Penn (The Last Action Hero, The Avengers and other comic-book movies) that the characters and story don’t get lost amid all the visual turmoil. The protagonist is 20-something Ohio native Wade Watts (Tye Sheridan, who played Cyclops in X-Men: Apocalypse), whose Oasis “avatar” is an anime-style loner named Parzival. Watts is a devotee of the late James Halliday, an introverted computer scientist. The nerdy Halliday (Mark Rylance) made his fortune and fame by creating and launching the immersive, addictive Ontologically Anthropocentric Sensory Immersive Simulation (Oasis for short) in the 2020s, right as the real world was beginning to fall apart.

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A player for all genres: Nick Cole’s heroic video gamer assumes the mantle of a knight-errant in ‘Soda Pop Soldier’

July 7, 2015

By Matthew E. Milliken
MEMwrites.wordpress.com
July 7, 2015

Nick Cole’s 2014 novel, Soda Pop Soldier, is a fun science-fiction romp with literary value roughly equal to the nutritional value of — well, of soda.

Cole’s vaguely realized protagonist doesn’t even get a proper name; most of the time, he’s known as PerfectQuestion, his in-game handle for the WarWorld video game competitions. At other times, others address the character as Wu, the moniker of the samurai he plays in an illicit fantasy video game.

Still, the plot is fairly compelling. Several decades in the future, Question has a job playing WarWorld games on his computer. The results have real-life consequences: Each victory on a given virtual front rewards the winning team’s sponsor corporation with valuable real-world advertising space. Unfortunately, Question’s sponsor, ColaCorp, has been losing battle after battle to the enemy WonderSoft corporation in a modern-warfare game set in a fictitious Southeast Asian country. (For ColaCorp, read Coca-Cola; for WonderSoft, Microsoft.) If things continue on this course, the entire team will be fired.

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