Posts Tagged ‘apps’

Weekend (?) anecdotes: A deer sighting and my seat-swap roller-coaster ride

July 30, 2017

By Matthew E. Milliken
MEMwrites.wordpress.com
July 30, 2017

My days have been a bit of a blur lately, so I’m only 99 percent sure that the following anecdote took place on Saturday, July 29.

I was walking a certain family dog around my Parental Unit’s neighborhood. We were heading toward a T-intersection of residential streets when I noticed that Lucky and I had company.

As per usual, the dog and I were walking on the street by the curb on the right side. (When there isn’t a sidewalk available, I typically walk along the right side of the road, as would be standard for a motorist or bicyclist.) But either a noise or something I saw out of the corner of my eye made me look to the left. Much to my amazement, I saw that a doe was walking parallel to us through the front yards of the houses on the opposite side of the street.

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My addiction to digital candy demolition

July 29, 2017

By Matthew E. Milliken
MEMwrites.wordpress.com
July 29, 2017

I haven’t updated the blog in more than a week, for which I apologize. I had to do some traveling, which I’d expected, but I wound up doing so for a purpose that I hadn’t anticipated when a family member suddenly developed a serious situation.

When I stay with this relative, I do something that I never do anywhere else: I play Candy Crush Saga, the free mobile game that makes an estimated $1.5 million a day.

I’m proud to say that I’ve never paid a single dime to play this match-three puzzle game (as Think Gaming describes it). Nor have I polluted anyone’s Facebook timeline by asking for help unlocking a level or whatever it is people do (used to do?) on the social network. Instead, I advance through the game the old-fashioned way: With lots of trial and error, lots of waiting and some dumb strokes of luck.

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Smash it, and smash it again: This simple game-play mechanism underpins the addictively fun Smash Hit

March 18, 2014

By Matthew E. Milliken
MEMwrites.wordpress.com
March 18, 2014

This past weekend, I found myself in need of another mindless distraction. I found Smash Hit at the top of the free software list in the Apps Store.

The name winkingly refers not just to the app’s current No. 1 status but to its key game-play mechanism: The player automatically advances through a geometrical landscape, lobbing chrome balls to destroy obstacles and acquire resources. The balls, which are dead ringers for pinballs, shatter triangular power-up crystals as well as a variety of glass bars and panes.

Hit one of the triangular crystals and you’ll be rewarded with three additional balls. Smash 10 consecutive triangular crystals without letting one pass by unmolested and you’ll be able to fire two balls at once. Smashing 10 more crystals without a miss empowers the player to shoot three balls simultaneously; extend the streak and your ammunition will grow more potent, to a point.

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A charming diversion: Dumb Ways to Die app offers a pleasant reminder of ways to stay alive

February 3, 2014

By Matthew E. Milliken
MEMwrites.wordpress.com
Feb. 3, 2014

I’ve been recovering from a cold, and a few days ago, I was desperate for a new mindless distraction. This being 2014, I did what any au courant individual seeking diversion does: I turned to my smartphone.

I opened up the app store, tapped on the icon for the most-downloaded pograms, and started scrolling horizontally through the free apps. I was in search of a fun, simple game.

The first one that jumped out at me was called Unroll Me. I played with it for a few minutes but found it a bit too challenging. I deleted it and went in search of more fun.

That’s when I stumbled upon Dumb Ways to Die, a May 2013 release out of Australia. I downloaded it and found this digital gewgaw to be utterly charming.

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