Archive for March 18th, 2014

Smash it, and smash it again: This simple game-play mechanism underpins the addictively fun Smash Hit

March 18, 2014

By Matthew E. Milliken
March 18, 2014

This past weekend, I found myself in need of another mindless distraction. I found Smash Hit at the top of the free software list in the Apps Store.

The name winkingly refers not just to the app’s current No. 1 status but to its key game-play mechanism: The player automatically advances through a geometrical landscape, lobbing chrome balls to destroy obstacles and acquire resources. The balls, which are dead ringers for pinballs, shatter triangular power-up crystals as well as a variety of glass bars and panes.

Hit one of the triangular crystals and you’ll be rewarded with three additional balls. Smash 10 consecutive triangular crystals without letting one pass by unmolested and you’ll be able to fire two balls at once. Smashing 10 more crystals without a miss empowers the player to shoot three balls simultaneously; extend the streak and your ammunition will grow more potent, to a point.

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